{"title":"Game Design \u0026 Development","description":"\u003cp\u003eBooks on game design, game development, Unity, Unreal Engine, game programming, and the business of gaming. For aspiring and professional game developers alike.\u003c\/p\u003e","products":[{"product_id":"9781593277956-invent-your-own-computer-games-with-python","title":"Invent Your Own Computer Games with Python, 4\/e","description":"\u003cp style=\"text-align: justify;\"\u003e\u003ci\u003eInvent Your Own Computer Games with Python\u003c\/i\u003e will teach you how to make computer games using the popular Python programming language--even if you've never programmed before!\u003c\/p\u003e\u003cp style=\"margin-top: -4px; margin-bottom: 14px; padding: 0px; font-family: Arial, sans-serif; line-height: 22.4px; text-align: justify; background-color: rgb(255, 255, 255);\"\u003eBegin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level.\u003c\/p\u003e\u003cp style=\"margin-top: -4px; margin-bottom: 14px; padding: 0px; font-family: Arial, sans-serif; line-height: 22.4px; text-align: justify; background-color: rgb(255, 255, 255);\"\u003eLearn how to:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCombine loops, variables, and flow control statements into real working programs\u003c\/li\u003e\n\u003cli\u003eChoose the right data structures for the job, such as lists, dictionaries, and tuples\u003c\/li\u003e\n\u003cli\u003eAdd graphics and animation to your games with the pygame module\u003c\/li\u003e\n\u003cli\u003eHandle keyboard and mouse input\u003c\/li\u003e\n\u003cli\u003eProgram simple artificial intelligence so you can play against the computer\u003c\/li\u003e\n\u003cli\u003eUse cryptography to convert text messages into secret code\u003c\/li\u003e\n\u003cli\u003eDebug your programs and find common errors\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eAs you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals.\u003c\/p\u003e\u003cp style=\"margin-top: 0px; margin-bottom: 14px; padding: 0px; font-family: Arial, sans-serif; line-height: 22.4px; text-align: justify; background-color: rgb(255, 255, 255);\"\u003eWhat new game will you create with the power of Python?\u003c\/p\u003e\u003cp style=\"text-align: justify;\"\u003eThe projects in this book are compatible with Python 3.\u003c\/p\u003e\u003ch3\u003eAbout the Author\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eAl Sweigart\u003c\/b\u003e is a software developer and teaches programming to kids and adults. He has written several Python books, including \u003ci\u003eAutomate the Boring Stuff with Python\u003c\/i\u003e and \u003ci\u003eMaking Games with Python \u0026amp; Pygame\u003c\/i\u003e.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eTable of contents \u003c\/strong\u003e\u003cbr\u003eChapter 1: The Interactive Shell\u003cbr\u003eChapter 2: Writing Programs\u003cbr\u003eChapter 3: Guess the Number\u003cbr\u003eChapter 4: Jokes\u003cbr\u003eChapter 5: Dragon Realm\u003cbr\u003eChapter 6: Using the Debugger\u003cbr\u003eChapter 7: Designing Hangman with Flowcharts\u003cbr\u003eChapter 8: Writing the Hangman Code\u003cbr\u003eChapter 9: Extending Hangman\u003cbr\u003eChapter 10: Tic-Tac-Toe\u003cbr\u003eChapter 11: Bagels\u003cbr\u003eChapter 12: Cartesian Coordinates\u003cbr\u003eChapter 13: Sonar Treasure Hunt\u003cbr\u003eChapter 14: Caesar Cipher\u003cbr\u003eChapter 15: Reversi\u003cbr\u003eChapter 16: AI Simulation\u003cbr\u003eChapter 17: Using Pygame and Graphics\u003cbr\u003eChapter 18: Animating Graphics\u003cbr\u003eChapter 19: Collision Detection and Input\u003cbr\u003eChapter 20: Sounds and Images\u003cbr\u003eChapter 21: Dodger\u003c\/p\u003e","brand":"No Starch Press","offers":[{"title":"Paperback","offer_id":50505597878342,"sku":"9781593277956","price":3348.0,"currency_code":"INR","in_stock":true},{"title":"E-Book","offer_id":50505597911110,"sku":"9781593277956-2","price":3151.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/InventwithPython_cover.png?v=1790312500"},{"product_id":"978-9351101314-physics-for-game-developers-science-math-and-code-for-realistic-effects-2nd-edition-9351101312","title":"Physics for Game Developers: Science, math, and code for realistic effects, 2nd Edition","description":"\u003cp style=\"text-align: justify;\"\u003eIf you want to enrich your game’s experiencewith physics-based realism, the expanded edition of this classic book detailsphysics principles applicable to game development. You’ll learn aboutcollisions, explosions, sound, projectiles, and other effects used in games onWii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle onhow to take advantage of various sensors such as accelerometers and opticaltracking devices.\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; text-align: justify;\"\u003e\u003cbr\u003eAuthors \u003cstrong\u003eDavid Bourg\u003c\/strong\u003e and \u003cstrong\u003eBryanBywalec\u003c\/strong\u003e show you how to develop your own solutions to a varietyof problems by providing technical background, formulas, and a few codeexamples. This updated book is indispensable whether you work alone or as partof a team.\u003cbr\u003e\u003c!--[if !supportLineBreakNewLine]--\u003e\u003cbr\u003e\u003c!--[endif]--\u003e\u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cul type=\"disc\"\u003e\n\u003cli class=\"MsoNormal\"\u003eRefresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response\u003co:p\u003e\u003c\/o:p\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\"\u003eExplore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia\u003co:p\u003e\u003c\/o:p\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\"\u003eApply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls\u003co:p\u003e\u003c\/o:p\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\"\u003eEnhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays\u003co:p\u003e\u003c\/o:p\u003e\n\u003c\/li\u003e\n\u003cli class=\"MsoNormal\"\u003eCapture 3D sound effects with the OpenAL audio API\u003co:p\u003e\u003c\/o:p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003chr\u003e\u003c!--EndFragment--\u003e\u003cp\u003e \u003c\/p\u003e","brand":"Shroff\/O'Reilly","offers":[{"title":"Default Title","offer_id":50505652535366,"sku":"9789351101314","price":1777.5,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/9789351101314.jpg?v=1790313368"},{"product_id":"9781593276690-game-hacking-developing-autonomous-bots-for-online-games","title":"Game Hacking","description":"\u003cp style=\"text-align: justify;\"\u003eYou don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle.\u003c\/p\u003e\u003cp style=\"margin-top: -4px; margin-bottom: 14px; padding: 0px; font-family: Arial, sans-serif; line-height: 22.4px; text-align: justify; background-color: rgb(255, 255, 255);\"\u003eBring your knowledge of Windows-based development and memory management, and \u003ci\u003eGame Hacking\u003c\/i\u003e will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries.Level up as you learn how to:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eScan and modify memory with Cheat Engine\u003c\/li\u003e\n\u003cli\u003eExplore program structure and execution flow with OllyDbg\u003c\/li\u003e\n\u003cli\u003eLog processes and pinpoint useful data files with Process Monitor\u003c\/li\u003e\n\u003cli\u003eManipulate control flow through NOPing, hooking, and more\u003c\/li\u003e\n\u003cli\u003eLocate and dissect common game memory structures\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eYou'll even discover the secrets behind common game bots, including:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExtrasensory perception hacks, such as wallhacks and heads-up displays\u003c\/li\u003e\n\u003cli\u003eResponsive hacks, such as autohealers and combo bots\u003c\/li\u003e\n\u003cli\u003eBots with artificial intelligence, such as cave walkers and automatic looters\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp style=\"text-align: justify;\"\u003eGame hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. 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This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.\u003c\/span\u003e\u003c\/p\u003e\u003cul type=\"disc\"\u003e\n\u003cli class=\"MsoNormal\"\u003eDesign, launch, and fly interplanetary rockets\u003c\/li\u003e\n\u003cli class=\"MsoNormal\"\u003eCapture an asteroid and fly it into a parking orbit\u003c\/li\u003e\n\u003cli class=\"MsoNormal\"\u003eTravel to distant planets and plant a flag\u003c\/li\u003e\n\u003cli class=\"MsoNormal\"\u003eBuild a moon rover, and jump off a crater ridge\u003c\/li\u003e\n\u003cli class=\"MsoNormal\"\u003eRescue a crew-mate trapped in deep space\u003c\/li\u003e\n\u003c\/ul\u003e\u003chr\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Shroff\/O'Reilly","offers":[{"title":"Default Title","offer_id":50505675079750,"sku":"9789352134847","price":720.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/9789352134847.jpg?v=1790314208"},{"product_id":"game-art-art-from-40-video-games-and-interviews-with-their-creators-e-book","title":"Game Art","description":"\u003cp\u003e\u003ci style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003eGame Art\u003c\/i\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games.\u003c\/span\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003eA lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. 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Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. 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Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.\u003c\/p\u003e\u003cp style=\"text-align: justify;\"\u003eAddressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.\u003c\/p\u003e\u003ch3 style=\"box-sizing: border-box; color: rgb(51, 51, 51); font-stretch: normal; font-size: 1.3em; line-height: 1.1; font-family: OpenSans, 'Helvetica Neue', arial, helvetica, sans-serif; text-align: justify; background-color: rgb(255, 255, 255);\"\u003eFeatures\u003cspan\u003e\u003c\/span\u003e\n\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003eProvides theoretical background on the design and practice of creating video games\u003c\/li\u003e\n\u003cli\u003ePresents topics in a building-block manner\u003c\/li\u003e\n\u003cli\u003eLeads you through implementing theories and concepts in creating video games by using Unity 3D and PlayMaker\u003c\/li\u003e\n\u003cli\u003eUses a design document that enables you to create your own unique game by the time you finish this book\u003c\/li\u003e\n\u003cli\u003eIncludes a companion website with supplementary content, such as video tutorials\u003c\/li\u003e\n\u003c\/ul\u003e\u003chr\u003e\u003cp rel=\"text-align: justify;\" style=\"text-align: justify;\"\u003e \u003c\/p\u003e","brand":"Routledge","offers":[{"title":"Paperback","offer_id":50590342414406,"sku":"9781138921771","price":3818.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/9781138921771.jpg?v=1790315716"},{"product_id":"basics-of-game-design","title":"Basics of Game Design","description":"\u003cp style=\"text-align: justify;\"\u003eBasics of Game Design is for anyone wanting to become a professional game designer. 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Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.\u003c\/p\u003e\u003ch3 style=\"box-sizing: border-box; color: rgb(51, 51, 51); font-stretch: normal; font-size: 1.3em; line-height: 1.1; font-family: OpenSans, 'Helvetica Neue', arial, helvetica, sans-serif; text-align: justify; background-color: rgb(255, 255, 255);\"\u003eFeatures\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003eCovers the mechanics behind creating data-driven games, including role-playing and real-time strategy games\u003c\/li\u003e\n\u003cli\u003eExplains how to design the data sets used to resolve game play\u003c\/li\u003e\n\u003cli\u003eOffers recommendations on developing stories, building maps and levels, and designing the GUI\u003c\/li\u003e\n\u003cli\u003eProvides many real examples and practical details, including screenshots of games\u003c\/li\u003e\n\u003c\/ul\u003e\u003chr\u003e\u003cp style=\"text-align: justify;\"\u003e \u003c\/p\u003e","brand":"Routledge","offers":[{"title":"Default Title","offer_id":50505914941510,"sku":"9781568814339","price":5124.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/9781568814339.jpg?v=1790315720"},{"product_id":"978-9352136131-mobile-game-development-with-unity-9352136136","title":"Mobile Game Development With Unity","description":"\u003cp\u003eDo you want to build mobile games, but lack game development experience? 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This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.\u003c\/p\u003e\u003cp style=\"-webkit-tap-highlight-color: transparent; color: rgb(102, 102, 102); font-family: \" open sans rgb font-size:=\"\" margin-top:=\"\" margin-bottom:=\"\" padding:=\"\" background-color:=\"\"\u003eWhether you're an executive, developer, producer, or product specialist, \u003ci\u003eGamification by Design\u003c\/i\u003e will show you how game mechanics can help you build customer loyalty.\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDiscover the motivational framework game designers use to segment and engage consumers\u003c\/li\u003e\n\u003cli\u003eUnderstand core game mechanics such as points, badges, levels, challenges, and leaderboards\u003c\/li\u003e\n\u003cli\u003eEngage your consumers with reward structures, positive reinforcement, and feedback loops\u003c\/li\u003e\n\u003cli\u003eCombine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status\u003c\/li\u003e\n\u003cli\u003eDive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga\u003c\/li\u003e\n\u003cli\u003eGet the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp style=\"-webkit-tap-highlight-color: transparent; color: rgb(102, 102, 102); font-family: \" open sans rgb font-size:=\"\" margin-top:=\"\" margin-bottom:=\"\" padding:=\"\" background-color:=\"\"\u003e\u003ci\u003e\"Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again.\" \u003c\/i\u003e\u003cbr style=\"-webkit-tap-highlight-color: transparent;\"\u003e\u003cstrong\u003eâAdam Loving\u003cbr style=\"-webkit-tap-highlight-color: transparent;\"\u003eFreelance Social Game Developer and founder of Twibes Twitter Groups\u003c\/strong\u003e\u003c\/p\u003e\u003cp style=\"-webkit-tap-highlight-color: transparent; color: rgb(102, 102, 102); font-family: \" open sans rgb font-size:=\"\" margin-top:=\"\" margin-bottom:=\"\" padding:=\"\" background-color:=\"\"\u003e\u003cstrong\u003eAbout the Authors\u003c\/strong\u003e\u003cbr style=\"-webkit-tap-highlight-color: transparent;\"\u003e\u003cstrong\u003eGabe Zichermann\u003c\/strong\u003e is an author, public speaker, serial entrepreneur, and the foremost expert on the subject of gamification. His book, Game-Based Marketing (Wiley, 4\/2010) has achieved critical and industry acclaim for its detailed look at innovators who blend the power of games with brand strategy. Zichermann is also the author of the Gamification Blog at \u003ca href=\"http:\/\/gamification.co\/\"\u003ehttp:\/\/gamification.co\u003c\/a\u003e and chair of the Gamification Summit and Workshops.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eChristopher Cunningham\u003c\/strong\u003e is a software architect and developer who helped found ChroniQL, an early gamification solution; beamME, a mobile social application; and TrekMail, a breakthrough mobile email\/text application. Christopher has deep expertise with agile development processes and distributed team management.\u003c\/p\u003e","brand":"Shroff\/O'Reilly","offers":[{"title":"Default Title","offer_id":50506066624582,"sku":"9789350234549","price":720.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/9789350234549.jpg?v=1790318895"},{"product_id":"unity-2018-by-example-learn-about-game-and-virtual-reality-development-by-creating-five-engaging-projects-2nd-edition-paperback","title":"Unity 2018 By Example","description":"\u003cp\u003eUnity is the most exciting and popular engine used for developing games. 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He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506074816582,"sku":"9781788398701","price":2959.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/61RJQVIdvrL.jpg?v=1790319115"},{"product_id":"building-an-rpg-with-unity-2018-leverage-the-power-of-unity-2018-to-build-elements-of-an-rpg-paperback","title":"Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG","description":"\u003cp\u003eIn a role-playing game (RPG), users control a character, usually in the game's imaginary universe. 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Explore the world of \u003ci\u003eNieR: Automata\u003c\/i\u003e through maps, character biographies, short stories, concept art, commentary, and more!Age Range:16 YEARS\u003c\/p\u003e","brand":"DARK HORSE BOOKS","offers":[{"title":"Default Title","offer_id":50506120003654,"sku":"9781506710310","price":3919.02,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/81jid1AmL4L.jpg?v=1790320501"},{"product_id":"mathematics-for-computer-graphics-undergraduate-topics-in-computer-science-5th-edition-paperback","title":"Mathematics for Computer Graphics (Undergraduate Topics in Computer Science),5th Edition (Paperback)","description":"\u003cp class=\"MsoNormal\" style=\"margin-bottom:0in;margin-bottom:.0001pt;line-height: normal\"\u003eJohn Vince \u003ci\u003e \u003c\/i\u003eexplains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 10.5pt; line-height: normal; background-image: initial; background-color: white;\"\u003eThe first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 10.5pt; line-height: normal; background-image: initial; background-color: white;\"\u003e\u003ci\u003eMathematics for Computer Graphics \u003c\/i\u003e covers all of the key areas of the subject, including: \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom:0in;margin-bottom:.0001pt;line-height: normal\"\u003e· Number sets \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Algebra \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Trigonometry \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Coordinate systems \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom:0in;margin-bottom:.0001pt;line-height: normal\"\u003e· Determinants \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom:0in;margin-bottom:.0001pt;line-height: normal\"\u003e· Vectors \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Quaternions \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Matrix algebra \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Geometric transforms \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom:0in;margin-bottom:.0001pt;line-height: normal\"\u003e· Interpolation \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Curves and surfaces \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Analytic geometry \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Barycentric coordinates \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 0.0001pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Geometric algebra \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom:0in;margin-bottom:.0001pt;line-height: normal\"\u003e· Differential calculus \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp class=\"MsoNormal\" style=\"margin-bottom: 10.5pt; line-height: normal; background-image: initial; background-color: white;\"\u003e· Integral calculus \u003co:p\u003e\u003c\/o:p\u003e\u003c\/p\u003e\u003cp\u003eThis fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. \u003ci\u003eMathematics for Computer Graphics \u003c\/i\u003e provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Default Title","offer_id":50506121314374,"sku":"9781447173342","price":9755.29,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/41-YlWFvBDL.jpg?v=1790320559"},{"product_id":"final-fantasy-ultimania-archive-volume-3","title":"Final Fantasy Ultimania Archive Volume 3","description":"\u003cp\u003e\u003cspan style=\"font-family: Roboto, sans-serif; font-size: 14px;\"\u003eThe journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection.\u003c\/span\u003e\u003c\/p\u003e","brand":"DARK HORSE BOOKS","offers":[{"title":"Default Title","offer_id":50506142515270,"sku":"9781506708010","price":3200.68,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/9781506708010.jpg?v=1790321127"},{"product_id":"make-your-own-puzzlescript-games-paperback","title":"Make Your Own PuzzleScript Games!","description":"\u003cp\u003e\u003cb style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003eFun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles\/platform games.\u003c\/b\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003ePuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels.\u003c\/span\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003eIn \u003c\/span\u003e\u003ci style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003eMake Your Own PuzzleScript Games!\u003c\/i\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online.\u003c\/span\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003eLearn how to:\u003c\/span\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e  •  Decorate your game with fun backgrounds\u003c\/span\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e  •  Write rules that define how objects interact\u003c\/span\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e  •  Add obstacles like laser guns and guards\u003c\/span\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e  •  Herd cats and even pull off a robot heist!\u003c\/span\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cbr style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003eWith colorful illustrations and plenty of examples for inspiration, \u003c\/span\u003e\u003ci style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003eMake Your Own PuzzleScript Games! \u003c\/i\u003e\u003cspan style=\"font-family: Arial, sans-serif; font-size: 14px;\"\u003ewill take you from puzzle solver to game designer in just a few clicks!\u003c\/span\u003e\u003c\/p\u003e\u003cdiv class=\"feature\" data-cel-widget=\"editorialReviews_feature_div\" data-feature-name=\"editorialReviews\" id=\"editorialReviews_feature_div\" style=\"box-sizing: border-box; color: rgb(17, 17, 17); font-family: \" amazon ember arial sans-serif\u003e\u003cdiv class=\"a-section a-spacing-small a-padding-base\" style=\"box-sizing: border-box; margin-bottom: 0px; padding: 10px 14px !important;\"\u003e\n\u003ch3 style=\"box-sizing: border-box; padding: 0px 0px 4px; margin: 0px; text-rendering: optimizelegibility; font-weight: 700; font-size: 17px; line-height: 1.255;\"\u003eAbout the Author\u003c\/h3\u003e\n\u003cdiv class=\"a-section a-spacing-small a-padding-small\" style=\"box-sizing: border-box; margin-bottom: 0px; padding: 6px 10px !important;\"\u003e\n\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eAnna Anthropy\u003c\/span\u003e is a game designer, author, and educator. She currently teaches game design as DePaul University's Game Designer in Residence. Anthropy is the author of many games about cats, and she lives in Chicago with a little black cat named Encyclopedia Frown.\u003c\/div\u003e\n\u003cdiv class=\"a-section a-spacing-small a-padding-small\" style=\"box-sizing: border-box; margin-bottom: 0px; padding: 6px 10px !important;\"\u003e\u003cdiv class=\"field field-name-field-toc field-type-text-long field-label-abovec\" id=\"content\" style=\"box-sizing: border-box; float: left; width: 555px; border-top: 2px solid gray; margin: 15px 0px 0px; font-family: Arial, Helvetica, Verdana, sans-serif;\"\u003e\n\u003cdiv class=\"field-label\" style=\"box-sizing: border-box; font-weight: 700; color: rgb(0, 0, 0); font-size: 17px; margin: 10px 0px;\"\u003eTable of contents \u003c\/div\u003e\n\u003cdiv class=\"field-items\" style=\"box-sizing: border-box;\"\u003e\u003cdiv class=\"field-item even\" style=\"box-sizing: border-box;\"\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003eIntroduction: Everyone Makes Games\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eChapter 1:\u003c\/span\u003e PuzzleScript Basics\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eChapter 2:\u003c\/span\u003e Herding Cats: Your First PuzzleScript Game\u003cbr style=\"box-sizing: border-box;\"\u003e\u003ca href=\"https:\/\/nostarch.com\/download\/samples\/MakeYourOwnPuzzleScriptGames_Sample_Ch03.pdf\" style=\"box-sizing: border-box; background-color: transparent; color: rgb(0, 0, 0);\" target=\"_blank\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eChapter 3:\u003c\/span\u003e Herding Cats: Using Level Design to Tell Stories\u003c\/a\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eChapter 4:\u003c\/span\u003e Robot Heist: Creating Rules and Obstacles\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eChapter 5:\u003c\/span\u003e Robot Heist: Creating Consequences for Losing\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eChapter 6:\u003c\/span\u003e Robot Heist: Refining Your Level Design\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eChapter 7:\u003c\/span\u003e Where to Go from Here\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003e\u003ca href=\"https:\/\/nostarch.com\/download\/samples\/MakeYourOwnPuzzleScriptGames_Sample_ToC.pdf\" style=\"box-sizing: border-box; background-color: transparent; color: rgb(0, 0, 0);\" target=\"_blank\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eView the detailed Table of Contents\u003c\/span\u003e\u003c\/a\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003ca href=\"https:\/\/nostarch.com\/download\/samples\/MakeYourOwnPuzzleScriptGames_Sample_Index.pdf\" style=\"box-sizing: border-box; background-color: transparent; color: rgb(0, 0, 0);\" target=\"_blank\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eView the Index\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e\u003c\/div\u003e\n\u003c\/div\u003e\u003c\/div\u003e\n\u003c\/div\u003e\u003c\/div\u003e\u003cdiv class=\"a-box btfRightRail\" id=\"rightRail\" style=\"box-sizing: border-box; border-radius: 4px; border: 1px solid rgb(221, 221, 221); float: right; width: 270px; clear: both; margin: 0px 0px 20px 20px; color: rgb(17, 17, 17); font-family: \" amazon ember arial sans-serif\u003e\u003cdiv class=\"a-box-inner\" style=\"box-sizing: border-box; border-radius: 4px; position: relative; padding: 12px;\"\u003e\u003cdiv class=\"kcpAppBaseBox_\" id=\"kcpAppBaseBox_\" style=\"box-sizing: border-box; text-align: center; padding: 10px 0px;\"\u003e \u003cdiv class=\"kcpAppDesc\" style=\"box-sizing: border-box; padding: 0px;\"\u003e\u003cspan class=\"kcpAppBaseHeader\" style=\"box-sizing: border-box; color: rgb(204, 102, 0); font-weight: bold; display: block; text-align: left;\"\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\u003c\/div\u003e\u003c\/div\u003e","brand":"No Starch Press","offers":[{"title":"Paperback","offer_id":50506167287878,"sku":"9781593279448","price":1503.0,"currency_code":"INR","in_stock":true},{"title":"E-Book","offer_id":50506167320646,"sku":"9781593279448-2","price":1414.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/81S_d3tjV8L.jpg?v=1790321833"},{"product_id":"art-of-death-stranding-hardcover","title":"Art of Death Stranding (Hardcover)","description":"\u003cp\u003e\u003cb style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003cb\u003eThe official art book for Hideo Kojima's BAFTA-winning \u003c\/b\u003e\u003cb\u003e\u003ci\u003eDEATH STRANDING.\u003c\/i\u003e\u003c\/b\u003e\u003c\/b\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003cspan style=\"font-family: \" amazon ember arial sans-serif font-size:\u003eAfter the collapse of civilization, Sam Bridges must journey across a ravaged landscape crawling with otherworldly threats to save mankind from the brink of extinction. From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation®4 system, nominated for the DICE Game of the Year Award. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation.\u003c\/span\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003ci style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003c\/i\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003ci style=\"font-family: \" amazon ember arial sans-serif font-size:\u003eThe Art of Death Stranding\u003c\/i\u003e\u003cspan style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.\u003c\/span\u003e\u003c\/p\u003e\u003ch3 style=\"box-sizing: border-box; padding: 0px 0px 4px; margin: 0px; text-rendering: optimizelegibility; font-weight: 700; font-size: 18px; line-height: 24px; color: rgb(17, 17, 17); font-family: \" amazon ember arial sans-serif\u003e About the Author\u003c\/h3\u003e\u003cdiv class=\"a-section a-spacing-small a-padding-small\" style=\"box-sizing: border-box; margin-bottom: 0px; color: rgb(17, 17, 17); font-family: \" amazon ember arial sans-serif font-size:=\"\" padding:=\"\"\u003e\n\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003eTitan Books\u003c\/span\u003e is a publisher of fiction and illustrated books for established media brands and genre fans. Pop culture is in our DNA. From movies, TV, and video games, to compelling and award-winning genre fiction, our goal is to entertain.\u003c\/div\u003e","brand":"TITAN BOOKS","offers":[{"title":"Default Title","offer_id":50506182492230,"sku":"9781789091564","price":3327.1,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/915dD7HxTGL.jpg?v=1790322252"},{"product_id":"unreal-engine-4-x-scripting-with-c-cookbook-pstrong-develop-quality-game-components-and-solve-scripting-problems-with-the-power-of-c-and-ue4-p","title":"Unreal Engine 4.x Scripting with C++ Cookbook, 2\/E","description":"\u003cp\u003eUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.\u003c\/p\u003e\u003cp\u003eThis book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself.\u003c\/p\u003e\u003cp\u003eWith a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506183475270,"sku":"9781789809503","price":2500.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/smaller_v5yy-un.png?v=1790322285"},{"product_id":"hands-on-deep-learning-for-games-pstrongleverage-the-power-of-neural-networks-and-reinforcement-learning-to-build-intelligent-games-p","title":"Hands-On Deep Learning for Games","description":"\u003cp\u003eThe number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development.\u003c\/p\u003e\u003cp\u003eWe will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments.\u003c\/p\u003e\u003cp\u003eAs we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.\u003c\/p\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506184196166,"sku":"9781788994071","price":2500.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/smaller_hyhq-gg.png?v=1790322319"},{"product_id":"3d-game-engine-design-a-practical-approach-to-real-time-computer-graphics","title":"3D Game Engine Design, 2\/e","description":"\u003cp\u003e\u003cspan style=\"font-family: \" helvetica neue arial sans-serif font-size:\u003e\u003c\/span\u003eThe first edition of \u003cb\u003e3D Game Engine Design\u003c\/b\u003e was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.\u003cbr\u003e\u003cbr\u003eIn a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.\u003cbr\u003e\u003cbr\u003eAs with the first edition, one of the most valuable features of this book is the inclusion of \u003cem\u003eWild Magic\u003c\/em\u003e, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. \u003cem\u003eWild Magic Version 4\u003c\/em\u003e consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.\u003c\/p\u003e\u003cp\u003e\u003cspan style=\"font-family: \" helvetica neue arial sans-serif font-size:\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Routledge India","offers":[{"title":"Default Title","offer_id":50506192060486,"sku":"9780122290633","price":4046.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/3D_game_engine_design.jpg?v=1790322551"},{"product_id":"unreal-engine-4-virtual-reality-projects-pstrong-build-immersive-real-world-vr-applications-using-ue4-c-and-unreal-blueprints-p","title":"Unreal Engine 4 Virtual Reality Projects","description":"\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\u003cb\u003eGet to grips with designing and building virtual reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you how to create controllable avatars, user interfaces, and more\u003c\/b\u003e\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eLearn about effective VR design and develop virtual reality games and applications for any VR platform\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eBuild essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eExplore multiplayer networking and understand how to extend the engine using plugins and asset packs\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprints, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers who want to bring their VR visions to life. This book will guide you step-by-step through a series of projects that cover essential concepts and techniques for VR development in UE4.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eYou will begin by learning how to think about (and design for) VR, before proceeding to set up a development environment. You'll focus on a series of practical projects, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, build player locomotion schemes, and use hand controllers to interact with the virtual environment. You'll then create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile and optimize the worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eBy the end of this book, you will have gained a solid understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR projects.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUnderstand design principles and concepts for building VR applications\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eSet up your development environment with Unreal Blueprints and C++\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eCreate a player character with several locomotion schemes\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eEvaluate and solve performance problems in VR to maintain high frame rates\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDisplay mono and stereo videos in VR\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eExtend Unreal Engine's capabilities using various plugins\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eThis virtual reality book is for anyone interested in learning how to develop virtual reality games and applications using UE4. While developers new to UE4 will benefit from the hands-on projects covered in a step-by-step manner, both new and experienced developers will learn crucial principles and techniques for VR development in UE4.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/h4\u003e\u003col style=\"color: rgb(136, 136, 136); margin-top: 0px; margin-right: 0px; margin-left: 22px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\" margin-bottom:=\"\"\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eThinking in VR\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eSetting up your Development Environment\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eHello World: Your First VR Project\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eGetting Around the Virtual World\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eInteracting with the Virtual World - Part I\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eInteracting with the Virtual World - Part II\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eCreating User Interfaces in VR\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eBuilding the World and Optimizing for VR\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eDisplaying Media in VR\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eCreating a Multiplayer Experience in VR\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eTaking VR Further: Extending Unreal Engine\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eWhere to Go from Here\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eA: Useful Mind Hacks\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eB: Research and Further Reading\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506198188102,"sku":"9781789132878","price":2500.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/smaller_i87q-vi.png?v=1790322777"},{"product_id":"c-game-development-by-example-pstrong-learn-to-build-games-and-graphics-with-sfml-opengl-and-vulkan-using-c-programming-p","title":"C++ Game Development By Example","description":"\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\u003cb\u003eExplore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries\u003c\/b\u003e\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eLearn how you can build basic 2D and complex 3D games with C++\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUnderstand shadows, texturing, lighting, and rendering in 3D game development using OpenGL\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUncover modern graphics programming techniques and GPU compute methods using the Vulkan API\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eAlthough numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eC++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eBy the end of this book, you'll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUnderstand shaders and how to write a basic vertex and fragment shader\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eBuild a Visual Studio project and add SFML to it\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDiscover how to create sprite animations and a game character class\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eAdd sound effects and background music to your game\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eGrasp how to integrate Vulkan into Visual Studio\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eCreate shaders and convert them to the SPIR-V binary format\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eIf you're a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/h4\u003e\u003col style=\"color: rgb(136, 136, 136); margin-top: 0px; margin-right: 0px; margin-left: 22px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\" margin-bottom:=\"\"\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eC++ Concepts\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eMathematics and Graphics Concepts\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eSetting Up Your Game\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eCreating your game\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eFinalizing your Game\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eGetting started with OpenGL\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eBuilding on the game objects\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eEnhancing your game with Collision, loop, and Lighting\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eGetting started with Vulkan\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003ePreparing the Clear Screen\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eCreating Object Resources\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eDrawing Vulkan Objects\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506200481862,"sku":"9781789535303","price":2190.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/smaller_78ml-sm.png?v=1790322863"},{"product_id":"unreal-engine-4-shaders-and-effects-cookbook-pstrong-over-70-recipes-for-mastering-post-processing-effects-and-advanced-shading-techniques-p","title":"Unreal Engine 4 Shaders and Effects Cookbook","description":"\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\u003cb\u003eBuild optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor\u003c\/b\u003e\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eCreate stunning visual effects for 3D games and high-quality graphics\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDesign efficient Shaders for mobile platforms without sacrificing their realism\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDiscover what goes into the structure of Shaders and why lighting works the way it does\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eWith that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eAll of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eMaster Unreal Engine's rendering pipeline for developing real-time graphics\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUse physically based rendering (PBR) for building materials and lighting solutions\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eBuild optimized materials for games targeting multiple platforms\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUnderstand Unreal Engine's node and functions for creating desirable effects\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDesign and build production-ready shaders\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eExplore Unreal Engine's Material Editor for building complex materials and textures\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/h4\u003e\u003col style=\"color: rgb(136, 136, 136); margin-top: 0px; margin-right: 0px; margin-left: 22px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\" margin-bottom:=\"\"\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003ePhysically Based Rendering\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003ePost-Processing Effects\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eOpaque Materials and Texture Mapping\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eTranslucent Materials and More\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eBeyond Traditional Material Uses\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eAdvanced Material Techniques\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eUsing Material Instances\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eMobile Shaders and Material Optimization\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eSome Extra Useful Nodes\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506203037766,"sku":"9781789538540","price":3899.25,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/smaller_c2ut-ki.png?v=1790322960"},{"product_id":"unreal-engine-4-game-development-quick-start-guide-pstrong-programming-professional-3d-games-with-unreal-engine-4-p","title":"Unreal Engine 4 Game Development Quick Start Guide","description":"\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\u003cb\u003eLearn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints\u003c\/b\u003e\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUse replication to create multiplayer games\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eBuild dynamic game elements using Animation Blueprints and behaviour trees\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eUnreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eYou'll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you'll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you'll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eBy the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eLearn how to use project templates for your games\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eCreate custom Blueprints and C++ classes and extend from Epic's base classes\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUse Unreal Motion Graphics (UMG) to create menus and Heads-up Displays (HUDs) for your game\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDevelop more dynamic characters using Animation Blueprints\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUnderstand how to create complex AI with behavior trees\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eOptimize, test, and deploy a UE4 project\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eYou will find this book useful if you already have some game development experience or are a Unity user who wants to get started with UE4. Knowledge of basic object-oriented programming topics such as variables, functions, and classes is assumed.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/h4\u003e\u003col style=\"color: rgb(136, 136, 136); margin-top: 0px; margin-right: 0px; margin-left: 22px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\" margin-bottom:=\"\"\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eIntroduction to Unreal Engine 4\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eProgramming Using Blueprints\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eAdding C++ to a Blueprint Project\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eCreating HUDs and Menus Using UMG\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eAnimation Blueprints\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eAI with Behavior Tree and Blackboard\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eMultiplayer Games\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eOptimization, Testing, and Packaging\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506203562054,"sku":"9781789950687","price":1499.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/smaller_lhlq-83.png?v=1790322979"},{"product_id":"hands-on-game-development-with-webassembly-pstrong-learn-webassembly-c-programming-by-building-a-retro-space-game-p","title":"Hands-On Game Development with WebAssembly","description":"\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\u003cb\u003eExplore WebAssembly programming with JavaScript and HTML for building native-like games and applications for browsers\u003c\/b\u003e\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eBuild a WebAssembly game exploring core game development concepts such as animations, physics, and particle systems\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eGet to grips with advanced game mechanics in WebAssembly\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eLearn how to use WebAssembly and WebGL to render the HTML5 canvas element\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eWebAssembly (also called Wasm) is an exciting new technology that brings native-like speed and performance to web applications. Game development typically requires high performance and WebAssembly can deliver just that using native languages such as C\/C++, JavaScript, and Rust.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eThis game development book will introduce you to the world of WebAssembly by taking you through the development of a retro arcade game. You'll learn how to build a WebAssembly application using C++, Emscripten, JavaScript, and HTML5. This book covers ground in both game development and web application development, helping you get to grips with various frameworks and libraries. You'll get to grips with building animations, designing UI, managing game physics and sound effects, and develop many other skills necessary for game and app development. Additionally, you'll work with tools such as Emscripten, WebGL, and OpenGL to build a complete browser-based game with advanced shaders, debugging, and optimization capabilities.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eBy the end of the book, you'll be able to create and deploy simple browser games and web applications using WebAssembly.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eBuild web applications with near-native performance using WebAssembly\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDiscover how to use web applications to create games using HTML5 Canvas, WebGL, and SDL\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eStudy game development concepts such as sprites, camera design, sound effects, and AI\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDeploy C\/C++ applications to the browser using WebAssembly and Emscripten\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDebug and performance-tune your WebAssembly application\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eThis book is for developers who want to build apps and games for the web using WebAssembly. If you're a game developer looking to deploy your games to the web or a web developer interested in exploring WebAssembly along with JavaScript web, you'll find this book useful. The book will also help C\/C++ developers to enhance their web development skills. Working knowledge of web development is required.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/h4\u003e\u003col style=\"color: rgb(136, 136, 136); margin-top: 0px; margin-right: 0px; margin-left: 22px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\" margin-bottom:=\"\"\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eIntroduction to WebAssembly and Emscripten\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eHTML5 and WebAssembly\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eIntroduction to WebGL\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eSprite Animations in WebAssembly with SDL\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eKeyboard Input\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eGame Objects and the Game Loop\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eCollision Detection\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eBasic Particle System\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eImproved Particle Systems\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eAI and Steering Behaviors\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eDesigning a 2D Camera\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eSound FX\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eGame Physics\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eUI and Mouse Input\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eShaders and 2D Lighting\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003e\u003cspan style=\"color:#000000;\"\u003eDebugging and Optimization\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506203791430,"sku":"9781838644659","price":2474.25,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/smaller_rgrk-5x.png?v=1790322986"},{"product_id":"learn-to-code-with-javascript-paperback","title":"Learn to Code With JavaScript (Paperback)","description":"\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eA hands-on, practical Introduction to coding!\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eDo you want to learn to code? Perhaps you want to learn how to build the next social media sensation or blockbuster game? Or perhaps you just want to get some valuable coding experience under your belt? This easy-to-follow, practical, and fun guide is the perfect place to start on your coding journey. You'll be learning to program with JavaScript - the most popular programming language on Earth. And it runs in web browsers, making it particularly suited to creating web-based apps and games. But the principles and techniques that you'll learn will provide you with a foundation to go on and learn many other languages, too.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eYou'll learn:\u003c\/p\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eProgramming basics, including data types, variables and more\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eHow to use logic to control the flow of a program\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eHow to use loops to repeat code over and over again\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eHow to write functions that can be used to store code in reusable blocks\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eHow to store data in collections such as arrays, sets and maps\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eHow to create objects that store properties and actions\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eAnd much more!\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp style=\"margin: 0px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eAlong the way, you'll build a collection of fun applications, including games and interactive web pages. Start learning to code today!\u003c\/p\u003e\u003cp style=\"margin: 0px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e \u003c\/p\u003e\u003ch3 style=\"box-sizing: border-box; padding: 0px 0px 4px; margin: 0px; text-rendering: optimizelegibility; font-weight: 700; font-size: 18px; line-height: 24px; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif\u003e About the Author\u003c\/h3\u003e\u003cdiv class=\"a-section a-spacing-small a-padding-small\" style=\"box-sizing: border-box; margin-bottom: 0px; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif font-size:=\"\" padding:=\"\"\u003e\u003cp style=\"box-sizing: border-box; padding: 0px; margin: 0px;\"\u003e\u003cstrong\u003eDarren Jones\u003c\/strong\u003e has enjoyed coding since learning how to program in BASIC on his first Acorn Electron computer. Since then, he's taught himself Ruby and JavaScript and is the author of \"JavaScript: Novice to Ninja\" and \"Jump Start Sinatra\". He also produced the \"Getting Started With Ruby\" video tutorials for SitePoint Premium and has written a number of articles on the SitePoint website. He was born in the city of Manchester in the UK, where he still lives, and he teaches Mathematics and Computing at a local high school.\u003c\/p\u003e\u003c\/div\u003e","brand":"Shroff Publishers \u0026 Distributors Pvt. Ltd.","offers":[{"title":"Default Title","offer_id":50506204905542,"sku":"9789391043056","price":1450.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/9789391043056_pr27-ti.jpg?v=1790323033"},{"product_id":"agile-game-development-build-play-repeat-paperback","title":"Agile Game Development: Build, Play, Repeat, 2\/E ( Paperback)","description":"\u003cp\u003e\u003cb style=\"font-family: \" amazon ember arial sans-serif font-size:\u003eThe definitive guide to more effective and personally fulfilling game development with Agile Methods—now revamped to reflect ten more years of experience and improvements\u003c\/b\u003e\u003cspan style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e.\u003c\/span\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003cspan style=\"font-family: \" amazon ember arial sans-serif font-size:\u003eGame development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In \u003c\/span\u003e\u003cb style=\"font-family: \" amazon ember arial sans-serif font-size:\u003eAgile Game Development\u003c\/b\u003e\u003cspan style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development.\u003c\/span\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e\u003cspan style=\"font-family: \" amazon ember arial sans-serif font-size:\u003eClint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.\u003c\/span\u003e\u003cbr style=\"font-family: \" amazon ember arial sans-serif font-size:\u003e \u003c\/p\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eContains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUpdates to all chapters to reflect a decade of experience with more than 200 studios\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eNow covering Kanban and other Agile approaches alongside Scrum\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUnderstanding Agile goals, roles, and practices in the context of game development\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eDiscovering how Agile benefits every specialty in game development from art to QA\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eCommunicating and planning your game’s vision, features, and progress\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cspan style=\"font-family: \" amazon ember arial sans-serif font-size:\u003eGame developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that—and brings the profitability, creativity, and fun back to game development.\u003c\/span\u003e\u003c\/p\u003e\u003ch3 style=\"box-sizing: border-box; padding: 0px 0px 4px; margin: 0px; text-rendering: optimizelegibility; font-weight: 700; font-size: 18px; line-height: 24px; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif\u003e About the Author\u003c\/h3\u003e\u003cdiv class=\"a-section a-spacing-small a-padding-small\" style=\"box-sizing: border-box; margin-bottom: 0px; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif padding:=\"\"\u003e\n\u003cstrong\u003e\u003cspan style=\"color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif font-size:\u003eClinton Keith \u003c\/span\u003e\u003c\/strong\u003eOver the course of 35 years, Clinton Keith has gone from programming avionics for advanced fighter jets and underwater robots to developing and leading on hit video game titles such as Midtown Madness, Midnight Club, and Darkwatch, among a dozen others as a CTO and Director of Product Development. He introduced the video game industry to Agile practices in 2003 and now trains and coaches video game teams. Clinton is the author of the first edition of this book, Agile Game Development with Scrum, and co-author of Gear Up! Advanced Game Practices\u003c\/div\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":50506205036614,"sku":"9780136527817","price":3692.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/81TWuBImzHL.jpg?v=1790323039"},{"product_id":"foundations-of-game-engine-development-volume-2-rendering","title":"Foundations of Game Engine Development, Volume 2: Rendering","description":"\u003cp\u003e\u003cspan style=\"font-family: \" amazon ember arial sans-serif font-size:\u003eThis second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.\u003c\/span\u003e\u003c\/p\u003e","brand":"TERATHON SOFTWARE LLC","offers":[{"title":"Default Title","offer_id":50506205921350,"sku":"9780985811754","price":10143.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/9780985811754-us.jpg?v=1790323074"},{"product_id":"coding-with-roblox-lua-in-24-hours-pthe-official-roblox-guide-paperback-p","title":"Coding with Roblox Lua in 24 Hours (Paperback)","description":"\u003cp\u003e\u003cspan style=\"box-sizing: border-box; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif\u003eIn just 24 lessons of one hour or less, \u003c\/span\u003e\u003cspan class=\"a-text-bold a-text-italic\" style=\"box-sizing: border-box; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif font-weight: font-style: italic\u003eRoblox Lua in 24 Hours: The Official Roblox Guide\u003c\/span\u003e\u003cspan style=\"box-sizing: border-box; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif\u003e helps you learn all the skills and techniques you'll need to code your own Roblox games. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming.\u003c\/span\u003e\u003c\/p\u003e\u003cul class=\"a-unordered-list a-vertical\" style=\"box-sizing: border-box; margin: 0px 0px 0px 18px; color: rgb(15, 17, 17); padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003e\u003cspan class=\"a-text-bold\" style=\"box-sizing: border-box; font-weight: 700 !important;\"\u003eStep-by-step instructions\u003c\/span\u003e\u003cspan style=\"box-sizing: border-box;\"\u003e walk you through common questions, issues, and tasks\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003e\u003cspan class=\"a-text-bold\" style=\"box-sizing: border-box; font-weight: 700 !important;\"\u003eQ\u0026amp;As, Quizzes, and Exercises\u003c\/span\u003e\u003cspan style=\"box-sizing: border-box;\"\u003e build and test your knowledge\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003e\u003cspan class=\"a-text-bold\" style=\"box-sizing: border-box; font-weight: 700 !important;\"\u003e“Did You Know?” tips\u003c\/span\u003e\u003cspan style=\"box-sizing: border-box;\"\u003e offer insider advice and shortcuts\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003e\u003cspan class=\"a-text-bold\" style=\"box-sizing: border-box; font-weight: 700 !important;\"\u003e“Watch Out!” alerts\u003c\/span\u003e\u003cspan style=\"box-sizing: border-box;\"\u003e help you avoid pitfalls\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cspan style=\"box-sizing: border-box; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif\u003e\u003c\/span\u003e\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan class=\"a-text-italic\" style=\"box-sizing: border-box; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif font-style: italic\u003eRoblox Lua in 24 Hours\u003c\/span\u003e\u003cspan style=\"box-sizing: border-box; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif\u003e covers all this, and much more:\u003c\/span\u003e\u003c\/p\u003e\u003cul class=\"a-unordered-list a-vertical\" style=\"box-sizing: border-box; margin: 0px 0px 0px 18px; color: rgb(15, 17, 17); padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003eStart at the beginning with properties, variables, functions, if\/then statements, and loops\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003eOrganize information using arrays and dictionaries\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003eWork with in-game events to make things move, explode, or whatever you can imagine\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003eKeep your code manageable with abstractions and object-oriented programming\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003eMake sure your game plays well on multiple platforms such as phones, tablets, and computers\u003c\/span\u003e\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e\u003cspan class=\"a-list-item\" style=\"box-sizing: border-box;\"\u003eEarn Robux by monetizing your game.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp style=\"box-sizing: border-box; list-style: disc; overflow-wrap: break-word; margin: 0px;\"\u003e \u003c\/p\u003e\u003ch3 style=\"box-sizing: border-box; padding: 0px 0px 4px; margin: 0px; text-rendering: optimizelegibility; font-weight: 700; font-size: 18px; line-height: 24px; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif\u003e\u003cspan style=\"box-sizing: border-box;\"\u003e About the Author\u003c\/span\u003e\u003c\/h3\u003e\u003cdiv class=\"a-section a-spacing-small a-padding-small\" style=\"box-sizing: border-box; margin-bottom: 0px; color: rgb(15, 17, 17); font-family: \" amazon ember arial sans-serif padding:=\"\"\u003e\n\u003cspan class=\"a-text-bold\" style=\"box-sizing: border-box; font-weight: 700 !important;\"\u003eRoblox\u003c\/span\u003e\u003cspan style=\"box-sizing: border-box;\"\u003e's mission is to bring the world together through play. Roblox enables anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers. Roblox is powered by a global community of more than 2 million developers who produce their own immersive multiplayer experiences using Roblox Studio, Roblox's intuitive desktop design tool. Roblox is ranked as one of the top online entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (ComScore).\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Pearson Education","offers":[{"title":"Default Title","offer_id":50506259628102,"sku":"9780136829423","price":2856.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/81VtejyMFeL.jpg?v=1790324459"},{"product_id":"object-oriented-python-pmaster-oop-by-building-games-and-guis-p","title":"Object-oriented Python","description":"\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; font-family: Arial, Helvetica, Verdana, sans-serif;\"\u003eObject-Oriented Programming (OOP) is a paradigm that combines data and code into cohesive units, allowing you to think differently about computational problems and solve them in a highly reusable way. Aimed at intermediate-level programmers, \u003ci style=\"box-sizing: border-box;\"\u003eObject-Oriented Python\u003c\/i\u003e is a hands-on tutorial that goes deep into the core tenets of OOP, showing you how to use encapsulation, polymorphism, and inheritance to write games and apps using Python.\u003c\/p\u003e\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; font-family: Arial, Helvetica, Verdana, sans-serif;\"\u003eThe book begins by demonstrating key problems inherent in procedural programming, then guides you through the basics of creating classes and objects in Python. You’ll build on this groundwork by developing buttons, text fields, and other GUI elements that are standard in event-driven environments. You’ll also use many real-world code examples and two pygame-based packages to help turn theory into practice, enabling you to easily write interactive games and applications complete with GUI widgets, animations, multiple scenes, and reusable game logic. In the final chapter, you’ll bring it all together by building a fully functional video game that incorporates many of the OOP techniques and GUI elements covered in the book.\u003c\/p\u003e\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; font-family: Arial, Helvetica, Verdana, sans-serif;\"\u003e\u003cstrong\u003eYou’ll learn how to:\u003c\/strong\u003e\u003c\/p\u003e\u003cul style=\"box-sizing: border-box; margin-top: 0px; margin-bottom: 10px; font-family: Arial, Helvetica, Verdana, sans-serif;\"\u003e\n\u003cli style=\"box-sizing: border-box;\"\u003eCreate and manage multiple objects using an object manager object\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box;\"\u003eUse encapsulation to hide the inner details of objects from client code\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box;\"\u003eUse polymorphism to define one interface and implement it in multiple classes\u003c\/li\u003e\n\u003cli style=\"box-sizing: border-box;\"\u003eApply inheritance to build on existing code\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px; font-family: Arial, Helvetica, Verdana, sans-serif;\"\u003e\u003ci style=\"box-sizing: border-box;\"\u003eObject-Oriented Python\u003c\/i\u003e is a visual, intuitive guide to fully understanding how OOP operates and how you can use it to make your code more maintainable, readable, and efficient—without sacrificing functionality.\u003c\/p\u003e\u003cdiv class=\"field-label\" style=\"box-sizing: border-box; font-weight: 700; color: rgb(0, 0, 0); font-size: 17px; margin: 10px 0px; font-family: Arial, Helvetica, Verdana, sans-serif;\"\u003eTable of contents: \u003c\/div\u003e\u003cdiv class=\"field-items\" style=\"box-sizing: border-box; font-family: Arial, Helvetica, Verdana, sans-serif;\"\u003e\u003cdiv class=\"field-item even\" style=\"box-sizing: border-box;\"\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003eAcknowledgments\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003eIntroduction\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003ePART I: INTRODUCING OBJECT-ORIENTED PROGRAMMING\u003c\/span\u003e\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 1: Procedural Python Examples\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 2: Modeling Physical Objects with Object-Oriented Programming\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 3: Mental Models of Objects and the Meaning of “self”\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 4: Managing Multiple Objects\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003ePART II: GRAPHICAL USER INTERFACES WITH PYGAME\u003c\/span\u003e\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 5: Introduction to Pygame\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 6: Object-Oriented Pygame\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 7: Pygame GUI Widgets\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003ePART III: ENCAPSULATION, POLYMORPHISM, AND INHERITANCE\u003c\/span\u003e\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 8: Encapsulation\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 9: Polymorphism\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 10: Inheritance\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 11: Managing Memory Used by Objects\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003e\u003cspan style=\"box-sizing: border-box; font-weight: 700;\"\u003ePART IV: USING OOP IN GAME DEVELOPMENT\u003c\/span\u003e\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 12: Card Games\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 13: Timers\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 14: Animation\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 15: Scenes\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 16: Full Game: Dodger\u003cbr style=\"box-sizing: border-box;\"\u003eChapter 17: Design Patterns and Wrap-Up\u003c\/p\u003e\n\u003cp style=\"box-sizing: border-box; margin: 0px 0px 10px;\"\u003eIndex\u003c\/p\u003e\n\u003c\/div\u003e\u003c\/div\u003e","brand":"No Starch Press","offers":[{"title":"Paperback","offer_id":50506261102662,"sku":"9781718502062","price":3939.0,"currency_code":"INR","in_stock":true},{"title":"E-Book","offer_id":50506261135430,"sku":"9781718502062-2","price":3939.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/ObjectOrientedPythonCover.jpg?v=1790324495"},{"product_id":"extended-reality-in-practice","title":"Extended Reality in Practice","description":"\u003cp\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWINNER AT THE BUSINESS BOOK AWARDS 2022 - SPECIALIST BUSINESS BOOK CATEGORY. \u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eAs one of the leading business trends today, extended reality (XR) promises to revolutionize the way consumers experience their encounters with brands and products of all kinds. 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