{"product_id":"geometry-for-programmers","title":"Geometry for Programmers","description":"\u003cp\u003e\u003cb\u003egeometry used to create simulations, 3D prints, and other models of the physical world.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eIn \u003ci\u003eGeometry for Programmers\u003c\/i\u003e you will learn how to:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003eSpeak the language of applied geometry\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003eCompose geometric transformations economically\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003eCraft custom splines for efficient curves and surface generation\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003ePick and implement the right geometric transformations\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003eConfidently use important algorithms that operate on triangle meshes, distance functions, and voxels\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003ci\u003eGeometry for Programmers\u003c\/i\u003e guides you through the math behind graphics and modeling tools. It’s full of practical examples and clear explanations that make sense even if you don’t have a background in advanced math. You’ll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer.\u003c\/p\u003e\u003cp\u003ePurchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbout the Technology\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eGeometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You’ll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbout the Book\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eGeometry for Programmers \u003c\/i\u003eis both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat’s Inside\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003eSpeak the language of applied geometry\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003eCompose geometric transformations economically\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003eCraft custom splines for efficient curves and surface generation\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003eConfidently use geometry algorithms\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eAbout the Reader\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eExamples are in Python, and all you need is high school–level math.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eOleksandr Kaleniuk\u003c\/b\u003e is the creator of Words and Buttons Online, a collection of interactive tutorials on math and programming.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e1 Getting started\u003cbr\u003e2 Terminology and jargon\u003cbr\u003e3 The geometry of linear equations\u003cbr\u003e4 Projective geometric transformations\u003cbr\u003e5 The geometry of calculus\u003cbr\u003e6 Polynomial approximation and interpolation\u003cbr\u003e7 Splines\u003cbr\u003e8 Nonlinear transformations and surfaces\u003cbr\u003e9 The geometry of vector algebra\u003cbr\u003e10 Modeling shapes with signed distance functions and surrogates\u003cbr\u003e11 Modeling surfaces with boundary representations and triangle meshes\u003cbr\u003e12 Modeling bodies with images and voxels\u003c\/p\u003e\u003cp\u003e\u003cb\u003eEbook License\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eEnd-User Warranty And License Agreement\u003c\/p\u003e\u003cp\u003e1. Grant Of License\u003c\/p\u003e\u003cp\u003eManning Has Authorized The Download By You Of An Unrestricted Number Of Copies Of The Electronic Book (Ebook) In Any Of The Available Formats. Manning Grants You A Nonexclusive, Nontransferable License To Use The Ebook According To The Terms And Conditions Herein. This License Agreement Permits You To Install The Ebook On Any And All Your Devices For Your Personal Use Only.\u003c\/p\u003e\u003cp\u003e2. Restrictions\u003c\/p\u003e\u003cp\u003eYou Shall Not: (1) Share, Resell, Rent, Assign, Timeshare, Distribute, Or Transfer All Or Part Of The Ebook Or Any Rights Granted Hereunder To Any Other Person; (2) Duplicate The Ebook, Except For A Single Backup Or Archival Copy; (3) Remove Any Proprietary Notices, Labels, Or Marks From The Ebook; (4) Transfer Or Sublicense Title To The Ebook To Any Other Party.\u003c\/p\u003e\u003cp\u003e3. 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