{"product_id":"hands-on-artificial-intelligence-with-unreal-engine-p-everything-you-want-to-know-about-game-ai-using-blueprints-or-c-p","title":"Hands-On Artificial Intelligence with Unreal Engine","description":"\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\u003cb\u003eLearn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI.\u003c\/b\u003e\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eUnderstand the built-in AI systems in Unreal Engine for building intelligent games\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eLeverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eLearn to profile, visualize, and debug your Game AI for checking logic and optimizing performance\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eLearning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eThe book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance.\u003c\/p\u003e\u003cp style=\"margin: -4px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eBy the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/h4\u003e\u003cul style=\"margin: 0px 0px 18px 20px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eGet an in-depth knowledge about all the AI Systems within Unreal Engine\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eCreate complex AIs, understanding the art of designing and developing Behavior Tree\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eLearn how to perform Environmental Queries (EQS)\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eMaster the Navigation, Perception, and Crowd Systems\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eProfile and Visualize the AI Systems with powerful debugging tools\u003c\/li\u003e\n\u003cli style=\"margin: 0px 0px 0px 20px; overflow-wrap: break-word;\"\u003eExtend every AI and Debug system with custom nodes and functions\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/h4\u003e\u003cp style=\"margin: 0px 0px 14px; padding: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\"\u003eHands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.\u003c\/p\u003e\u003ch4 style=\"margin: 0px; padding: 0px 0px 4px; font-family: Arial, sans-serif; text-rendering: optimizelegibility; font-size: 14px;\"\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/h4\u003e\u003col style=\"color: rgb(136, 136, 136); margin-top: 0px; margin-right: 0px; margin-left: 22px; padding-right: 0px; padding-left: 0px; font-family: \" amazon ember arial sans-serif font-size:=\"\" margin-bottom:=\"\"\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eMoving the first steps in the AI world?\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eBehavior trees and Blackboards\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eNavigation\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eEnvironment Query System\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eAgent Awareness\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eExtending Behavior Trees\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eCrowds\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eDesigning Behavior Trees - Part I\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eDesigning Behavior Trees - Part II\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eDesigning Behavior Trees - Part III\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eDebugging methods for AI - Logging\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eDebugging methods for AI - Navigation, EQS and Profiling\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eDebugging methods for AI - The Gameplay Debugger\u003c\/li\u003e\n\u003cli style=\"margin: 0px; overflow-wrap: break-word;\"\u003eGoing Beyond\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Packt Publishing","offers":[{"title":"Default Title","offer_id":50506197631046,"sku":"9781788835657","price":2500.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/smaller_fc3h-q6.png?v=1790322751","url":"https:\/\/cb-india.com\/products\/hands-on-artificial-intelligence-with-unreal-engine-p-everything-you-want-to-know-about-game-ai-using-blueprints-or-c-p","provider":"Computer Bookshop (India) Pvt Ltd","version":"1.0","type":"link"}