{"product_id":"untold-history-of-japanese-game-developers-gold-paperback","title":"Untold History of Japanese Game Developers: Gold (Paperback)","description":"\u003cp\u003eThis book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos.\u003c\/p\u003e\u003cp\u003eKonami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles.\u003c\/p\u003e\u003cp\u003eForeword by GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto.\u003c\/p\u003e\u003cp\u003eHitoshi YONEDA: Japanese cover artist, Falcom, Sega, Phantasy Star II cover\u003c\/p\u003e\u003cp\u003eTatsuo NOMURA: Google engineer, 8-bit Maps, working with Square-Enix, Dragon Quest\u003c\/p\u003e\u003cp\u003eKatsutoshi EGUCHI: Life of Kenji Eno, Real Sound for Saturn, Bitmap Brothers, Gods and Xenon 2, CESA and ratings, Dreamcast creation, Michael Nyman, WARP\u003c\/p\u003e\u003cp\u003eToru HIDAKA: Enix programmer, lecturer, Kouichi Nakamura, PC-88 (code, graphics, music), converting Ultima, a changing industry\u003c\/p\u003e\u003cp\u003eRoy OZAKI \u0026amp; Kouichi YOTSUI: Mitchell Corp, Capcom (rare photos), Pang and Bubble Buster, Strider, Cannon Dancer, Gamshara, Puzz Loop and Zuma, Polarium, Suzuki Bakuhatsu, Namco's System 10 board, Nintendo, Data East, gangsters\u003c\/p\u003e\u003cp\u003eMasaaki KUKINO: Konami and SNK (office map), unreleased games, Haunted Castle (aka: Castlevania), Asterix, Crime Fighters, Silent Scope, King of Fighters\u003c\/p\u003e\u003cp\u003eSuikoden Chapter: Yoshitaka Murayama, Harry Inaba, Jeremy Blaustein, Casey Loe, Konami's unreleased games console\/handheld, difficulties of localisation\u003c\/p\u003e\u003cp\u003eRyukushi07: Visual novels, eroge, doujin, Comiket, Umineko, Higurashi When They Cry, Rose Gun Days, Key, Jun Maeda\u003c\/p\u003e\u003cp\u003eKotaro UCHIKOSHI: Visual novels, Pepsiman, Memories Off, Never 7, Ever 17, Remember 11, EVE, pressures of making erotic games, 999, Virtue's Last Reward, Danganronpa\u003c\/p\u003e\u003cp\u003eZUN: Touhou shooters, PC-98 versus Windows, office sketches, Taito, Bujingai, PS2 bench-marking, Comiket, doujin, indie, beer\u003c\/p\u003e\u003cp\u003eYoshiro KIMURA: Square Soft, Romancing SaGa, Rule of Rose, Chulip, Little King's Story, Love-de-Lic (office sketches), Moon, Lack of Love, Kenichi Nishi, Grasshopper, rare art\u003c\/p\u003e\u003cp\u003eKouji YOKOTA: Telenet, Falcom, Game Arts, Quintet (rare photos), Megami Tensei on FC and MSX, ActRaiser, Illusion of Gaia, Gaiares, Lunar: EB, Valis, history of Ys III, Masaki Hashimoto \u0026amp; Tomoyoshi Miyazaki, Granstream Saga\u003c\/p\u003e\u003cp\u003eJun Nagashima: Falcom (office sketch), creation of Popful Mail, Ys V on SFC, Studio Alex\u003c\/p\u003e\u003cp\u003eYuzo KOSHIRO: Falcom, Sega, Quintet, Ancient, sister joining industry, doujin, The Scheme, music column, studio tour, Joe Hisaishi, origin of Sonic on 8-bit systems, Bare Knuckle 4\u003c\/p\u003e\u003cp\u003eMasamoto MORITA: Sega (layout), arcade rivalry with consoles, end of Sega hardware, Die Hard Arcade\u003c\/p\u003e\u003cp\u003eAkira TAKIGUCHI: ASCII, AX series, Game Arts, Taito deals, MSX prototype, Apple II in Japan, PC-6001, CBM PET\u003c\/p\u003e\u003cp\u003eMasakuni MITSUHASHI: ASCII, AX series, Game Arts, Silpheed on PC-88 and MCD, cut content, Lunar: EB debugging\u003c\/p\u003e\u003cp\u003eKohei IKEDA: Game Arts co-founder (office maps), Thexder, new model of PC-88, shift to consoles\u003c\/p\u003e\u003cp\u003eHiroshi SUZUKI: First stealth game, deal with Taito, Lupin III, computers\u003c\/p\u003e\u003cp\u003eTomonori SUGIYAMA: Vanguard, Enix, unreleased Saturn hardware, Game Arts, Falcom, Lunar: SSS and EB for MCD and Saturn, Grandia\u003c\/p\u003e\u003cp\u003eYutaka ISOKAWA: Namco's desire to launch a console, Enix, Vanguard, Catrap, NeGcon\u003c\/p\u003e\u003cp\u003eYasuhito SAITO: dB-SOFT, Data West (maps), programming 177, Macadam Soft, Bounty Arms (PS1), Layla (FC), Rayxanber, Cross Blaim\u003c\/p\u003e\u003cp\u003eTakaki KOBAYASHI \u0026amp; Keite ABE: dB-SOFT, Agenda, SmileBoom, Riot City, Prince of Persia, SNK\u003c\/p\u003e\u003cp\u003eKeiji INAFUNE: Mega Man, Mighty No.9, Capcom, Comcept, Akira Kitamura\u003c\/p\u003e\u003cp\u003eStephen \u0026amp; William ROZNER: Mega Man 1 \u0026amp; 3 for DOS, Capcom USA, Street Fighter on C64, Mega Man X and Street Fighter II on PC\u003c\/p\u003e\u003cp\u003eMakoto GOTO: Shubibinman 2, Don Quixote (MEGA LD).\u003c\/p\u003e\u003ch5\u003eAbout the Author\u003c\/h5\u003e\u003cp\u003eJohn Szczepaniak is a journalist, novelist, and copy editor. He's written for Retro Gamer, GamesTM, Official PlayStation Magazine, Game Developer Magazine, Gamasutra, The Escapist, GameFAN MkII, nRevolution, 360 Magazine, Play UK, X360, Go\u0026gt;Play, Next3, The Gamer’s Quarter, Retro Survival, NTSC-uk, Tom’s Hardware Guide, Insomnia, GameSetWatch, Shenmue Dojo, Pixel Nation, plus others.\u003cbr\u003e\u003c\/p\u003e","brand":"SMG SZCZEPANIAK","offers":[{"title":"Default Title","offer_id":50506088480838,"sku":"9780992926021","price":3195.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2797\/1142\/files\/61j2gQM4lJL.jpg?v=1790319628","url":"https:\/\/cb-india.com\/products\/untold-history-of-japanese-game-developers-gold-paperback","provider":"Computer Bookshop (India) Pvt Ltd","version":"1.0","type":"link"}