Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing (Paperback)

Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing (Paperback)

Default Title
Sale price  Rs. 1,305.00 Regular price  Rs. 1,450.00
Skip to product information
Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing (Paperback)

Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing (Paperback)

By: Erin Pangilinan , Steve Lukas ,Vasanth Mohan |  Publisher: Shroff/O'Reilly |  Year: 2019

ISBN: 9789352138104

MRP: Rs. 1,450.00

You Pay: Rs. 1,305.00

You save: Rs. 145.00 ( 10% )

MRP: Rs. 1,450.00

You Pay: Rs. 1,305.00

You save: Rs. 145.00 ( 10% )

Usually ships in 7-15 days

Reward points: 13 points

🌍 Ships Worldwide

Available for delivery worldwide.

Description

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.

Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.

In three parts, this book covers:

  • Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art
  • Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays
  • Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
About the Author

Erin Pangilinan, Steve Lukas, Vasanth Mohan, Lifelong artist, software engineer since age 13, business + non-profit ops since 18, founder of stealth tech startup, Human Augmented Reality Project (HARP) an intuitive data visualization + AI platform in Augmented Reality (AR) for researchers understanding degenerative brain disease, Alzheimer's. Steve Lukas has been exploring the landscape of spatial computing in various roles from software design to venture capital & development relations with companies such as Qualcomm Ventures and Magic Leap. As a co-founder of Across Realities, he focused on advancing the XR industry by enabling shared digital realities spanning all platforms. Vasanth Mohan, Founder, FusedVR, VR Developer Nanodegree Course Developer.

Book Details
Author Erin Pangilinan , Steve Lukas ,Vasanth Mohan
Publisher Shroff/O'Reilly
ISBN-13 9789352138104
Year 2019
Pages 372
Binding Paperback
Edition First
Country of Origin India

You may also like